public class BufferGeometry
{
	private Dictionary<AttributeType, BufferAttribute> _attributes = new Dictionary<AttributeType, BufferAttribute>();
	
	public void SetAttribute(AttributeType type, BufferAttribute attribute)
	{
	}
	
	public void SetIndex(int[] data)
	{
	}
	
	private void ComputeVertexNormals()
	{
	}
}